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Cfg DeathRun

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Data de inscriere : 06/09/2012
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MesajSubiect: Cfg DeathRun Joi Sept 06, 2012 7:15 am

Cod:
//CoNfG CREEAT DE AllStars
// Add custom configurations to the file "userconfig.cfg".
AllStars.===CoNfIg AcTivED AllStars===
bind "TAB" "+showscores"
bind "ENTER" "+attack"
bind "ESCAPE" "cancelselect"
bind "Alt" "+3"
bind "'" "+moveup"
bind "+" "sizeup"
bind "," "buyammo1"
bind "-" "sizedown"
bind "." "buyammo2"
bind "/" "+movedown"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind ";" "+mlook"
bind "=" "sizeup"
bind "[" "invprev"
bind "]" "invnext"
bind "`" "toggleconsole"
bind "a" "+moveleft"
bind "b" "buy"
bind "c" "radio3"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "impulse 100"
bind "g" "drop"
bind "h" "+commandmenu"
bind "i" "showbriefing"
bind "j" "say -=[\-> AllStars> Config <-> !!!ActiveD !!! <-/]=-;"
bind "k" "+voicerecord"
bind "l" "showbriefing"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "o" "buyequip"
bind "p" "say -=[\-> <AllStars> Config ActivateD <-/]=-;"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "v" "+setlaser"
bind "w" "+forward"
bind "x" "radio2"
bind "y" "messagemode"
bind "z" "radio1"
bind "~" "toggleconsole"
bind "w" "+forward"
bind "s" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "F1" "deagle;secammo;say "
bind "F2" "ak47;primammo;deagle;secammo;vesthelm;hegren;double_flash;say "
bind "F3" "m4a1;primammo;deagle;secammo;vesthelm;defuser;hegren;double_flash;say "
bind "F4" "g3sg1;deagle;secammo;primammo;vesthelm;defuser;hegren;double_flash;say ;"
bind "F5" "snapshot"
bind "F6" "ak47;m4a1;primammo;deagle;secammo;vesthelm;defuser;hegren;double_flash;say -=[ All Comand In One Bind ]=-;"
bind "F7" "say -=[\-> <AllStars> Extra Config ActivateD <-/]=-;"
bind "F8" "deagle;secammo;vesthelm;hegren;defuser;double_flash;say ;"
bind "F9" "timeleft"
bind "F10" " "
bind "F11" ""
bind "F12" ""
bind "INS" ""
bind "DEL" ""
bind "PGDN" "+lookdown"
bind "PGUP" "+lookup"
bind "END" "say Am apasat butonul END -> l0st' "
bind "KP_MINUS" "antircl"
bind "MWHEELDOWN" "+jump"
bind "MWHEELUP" "+duck"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "PAUSE" "pause"

//jumpcrouch
alias +jd "+jump;+duck"
alias -jd "-jump;-duck"

bind "r" "+sayrel"
alias "+sayrel" "+reload; echo <<Reloading>>"
alias "-sayrel" "-reload"

bind "MWHEELDOWN" "+jump"
bind "MWHEELUP" "+duck"

alias "+cj" "+jump; +duck; slot10"
alias "-cj" "-jump; -duck"
bind "SPACE" "+cj"


_cl_autowepswitch "1"
_snd_mixahead "0.1"
ati_npatch "1.0"
ati_subdiv "2.0"
bgmvolume "1.000000"
bottomcolor "6"
brightness "1.000000"
cl_allowdownload "1"
cl_allowupload "1"
cl_backspeed "400"
cl_cmdbackup "2"
cl_cmdrate "30"
cl_corpsestay "600.000000"
cl_crosshair_color "278 289 209"
cl_crosshair_size "small"
cl_crosshair_translucent "0"
cl_dlmax "128"
cl_download_ingame "1"
cl_dynamiccrosshair "0"
cl_forwardspeed "400"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_lc "1"
cl_logocolor "#"
cl_logofile "lambda"
cl_lw "1"
cl_minmodels "0"
cl_radartype "1"
cl_righthand "1"
cl_shadows "1"
cl_timeout "300"
cl_updaterate "20"
cl_vsmoothing "0.05"
cl_weather "0"
cl_spriteblend 0
con_color "0 255 255
console "1.000000"
crosshair "1.000000"
fastsprites "0"
fps_max "121"
fps_modem "121"
gamma "1"
gl_dither "1"
gl_flipmatrix "0"
gl_fog "1"
gl_monolights "0"
gl_overbright "0"
gl_polyoffset "4"
hisound "1"
hpk_maxsize "4"
hud_capturemouse "1"
hud_centerid "1"
hud_draw "1"
hud_fastswitch "1"
hud_saytext_internal "1"
hud_takesshots "0"
joystick "0"
lookspring "0.000000"
lookstrafe "0.000000"
m_filter "0"
m_forward "1"
m_pitch "0.022"
m_side "0.8"
m_yaw "0.022"
model "gordon"
MP3FadeTime "2.0"
MP3Volume "2"
mp_decals "20"
name "AllStars"
net_graph "2"
net_graphpos "2"
net_scale "5"
r_bmodelhighfrac "5.0"
r_detailtextures "0"
s_a3d "0"
s_automax_distance "30.0"
s_automin_distance "2.0"
s_bloat "2.0"
s_distance "60"
s_doppler "0.0"
s_eax "0"
s_leafnum "0"
s_max_distance "1000.0"
s_min_distance "8.0"
s_numpolys "200"
s_polykeep "1000000000"
s_polysize "10000000"
s_refdelay "4"
s_refgain "0.4"
s_rolloff "1.0"
s_verbwet "0.25"
sensitivity "3.000000"
skin ""
spec_autodirector_internal "1"
spec_drawcone_internal "1"
spec_drawnames_internal "1"
spec_drawstatus_internal "1"
spec_mode_internal "4"
spec_pip "0"
suitvolume "0.250000"
sv_aim "999"
sv_voiceenable "1"
team ""
topcolor "30"
viewsize "120.000000"
voice_enable "1"
voice_forcemicrecord "1"
voice_modenable "1"
voice_scale "0.750000"
volume "2"
setinfo "_pw" ""
setinfo "_vgui_menus" "0"
setinfo "_ah" "1"
+mlook
+jlook

echo ***Bunny-Hop is succesful loaded.

cl_showfps "1"
cl_crosshair_color "0 255 255"

fps_max "121"
fps_modem "121"
developer "1"
net_graph "2"
net_graphwidth "200"
con_color "0 0 0 "
bind mwheelup "cl_righthand 1"
bind mwheeldown "cl_righthand 0"
alias speed_mod "speed_walk"
alias speed_walk "+speed;;echo Now Walk ... !!!!!!;;alias speed_mod
speed_run"
alias speed_run "-speed;;echo Now Run ... !!!!!!;;alias speed_mod
speed_walk"
// ...::: AwP :::...

//alias +firespec "+attack;wait;wait;slot2"
//alias -firespec "-attack"
//alias modespec "g1"
//alias g1 "bind mouse1 +firespec;developer 1;echo AwP mod ENABLED;speak zero;developer 0"

//==========================================================================//
// [---Misc-Settings---]
//==========================================================================//
console "1.0"
fps_max "121"
crosshair "1.000000"
gamma "120"
brightness "5"
con_color "100 255 200"
net_graph "3"
net_graphwidth "400"
net_scale "5"
net_graphpos "1"
net_graphsolid "1"
sv_aim "0.000000"
hpk_maxsize "0"
viewsize "130.000000"
r_bmodelhighfrac "5.0"
mp_decals "50"
r_decals "50"
gl_dither "0"
gl_polyoffset "4.0"
gl_overbright "0.000000"
gl_flipmatrix "0"
gl_monolights "0"
team ""
model ""
skin ""
topcolor "0"
bottomcolor "0"
lookstrafe "0.000000"
lookspring "0.000000"
cl_forwardspeed "400"
cl_backspeed "400"
cl_vsmoothing "0.05"
hud_takesshots "0"
fastsprites "0.000000"
hud_capturemouse "1"
hud_fastswitch "1"
hud_centerid "1"
hud_classautokill "1"
setinfo "dm" "0"
setinfo "ah" "0"
setinfo "vgui_menus" "0"
setinfo "lefthand" "0"
+mlook



//==========================================================================//
// [---N?¤tkoden---]
//==========================================================================//

//Corrected by CPL London Config Scanner: rate "8000.000000"
rate "20000"


//Corrected by CPL London Config Scanner: cl_updaterate "101"
cl_updaterate "40"

cl_lw "1"
cl_lc "1"
tracker "0"
cl_dlmax "128"
cl_himodels "0.000000"
cl_idealpitchscale "0.8"
cl_timeout "35"
cl_cmdbackup "2"
cl_download_ingame "0"
cl_allowdownload "0"
cl_allowupload "0"

//Corrected by CPL London Config Scanner: cl_cmdrate "30"
cl_cmdrate "20"

//==========================================================================//
// [---Mouse---]
//==========================================================================//
m_pitch "0.022"
m_yaw "0.022"
m_forward "1"
m_side "0.8"
m_filter "1"
sensitivity "3.6"
joystick "0.000000"

//Additions by CPL London Config Scanner
gl_max_size "512"
gl_alphamin "0.25"
gl_monolight "0"
lightgamma "2.5"
texgamma "2"
cl_solid_players "1"
cl_sidespeed "400"
gl_picmip "0"
gl_playermip "0"
r_drawviewmodel "0"
max_smokepuffs "120"
cl_movespeedkey "0.3"

//----------WaLK oNoFF----------//
alias walk_t "walk_on"
alias walk_on "alias walk_t walk_off; +speed;speak walk; developer 1; echo Walking enabled; developer 0"
alias walk_off "alias walk_t walk_on; -speed;speak run; developer 1; echo Running enabled; developer 0"
bind ALT "walk_t"



//------4 Bullet Burst Fire: Glock------//
//Description: This script will shoot 4 bullets with burst fire glock instead of 3. Be sure to turn off when using other guns. Gives burst fire glock accuracy of semi automatic if you start off glock with semi auto.

alias +fastglock "+attack;+attack2;+attack2;+attack"
alias -fastglock "-attack;-attack2;-attack2;-attack"
alias fg "fgon"
alias fgon "bind mouse1 +fastglock; developer 1; echo Fast Glock on; developer 0; alias fg fgoff"
alias fgoff "bind mouse1 +attack; developer 1; echo Fast Glock off; developer 0; alias fg fgon"


// ...::: FPS & Net_Graph T00gl3r :::...

alias fpdis fpsd1
alias fpsd1 "cl_showfps 1; alias fpdis fpsd2"
alias fpsd2 "cl_showfps 0; net_graph 3; alias fpdis fpsd3"
alias fpsd3 "net_graph 2; alias fpdis fpsd4"
alias fpsd4 "net_graph 1; alias fpdis fpsd5"
alias fpsd5 "net_graph 0; alias fpdis fpsd1"
//bind end "fpdis"



// ...::: CLOSE MENU aliAs :::...

alias KNF "wait; wait; wait; weapon_knife"
alias clz_men "wait;wait;slot10"
//alias clz_menu2 "wait;wait;slot10;wait;wait;slot10;wait;wait;slot10;wait;wait;slot10;wait;wait;slot10;wait;wait;slot10"
alias clz_menu "clz_men;clz_men;clz_men"

bind "a" "+moveleft"
bind "d" "+moveright"


bind "r" "+sayrel"
alias "+sayrel" "+reload; echo <<Reloading>>"
alias "-sayrel" "-reload"

bind "MWHEELDOWN" "+jump"
bind "MWHEELUP" "+duck"

alias "+cj" "+jump; +duck; slot10"
alias "-cj" "-jump; -duck"
bind "Space" "+cj"

//Bunny-Hop AllStars

bind "Space" "+3"

alias +3 "alias _special 4;4"

alias -3 "alias _special;-jump"

alias 4 "5;wait;special"

alias 5 "7"

alias 7 "+jump;alias 5 8"

alias 8 "-jump;alias 5 7"
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Cfg DeathRun

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